Well, unless you sacrifice one of them permanently! In order to heal a character, you have to sacrifice a Daughter of equal or greater level to heal up full. That’s right, no healing of your Daughters of any kind. This brings me to another very interesting aspect of Othercide. This detail adds options and choices, mixing up the flow of basic combat. Not generally something you want to do, but given the situation, you may actually benefit from using all 100AP now, so an adversary doesn’t get a killer attack off. However, if you use even 1 AP over 50, then you go to the back of the line. Usually you can move a little and get a single attack off with 50 AP. Thus positioning you to act again sooner. If you use 50 AP or less, you’ll move to the midpoint on the timeline at the end of your turn. Starting with 100, you can move and act in any order you which. Part of what makes Othercide unique though, is the way in which it handles your action points (AP). While I would have liked to see more variety in mission types, there really is plenty else going on to make up for it.Ī timeline along the bottom of the screen displays turn order and any special attacks that are coming up are clearly marked. Rescue missions are especially rare, as successfully completely them will reward you with a token of resurrection to bring back a fallen Daughter. Missions range from standard Hunts, to Rescue and Survival. You can mix and match whichever grouping you like, I preferred two Soulslinger’s and a Bladmaster most of the time. Teams are comprised of 2-4 Daughters depending on the mission type, with starting classes Shieldbearer (a high-health tank class), Blademaster (melee damage), and Soulslinger (your ranged attacker). If you’ve played anything like XCOM before, then you’ll feel right at home in Othercide. This is the core of the roguelike mechanic at play. ![]() Each death finds them reborn again, in an eternal loop, ready to take up arms and continue the fight once more. Born to beat back the invading evil, but never truly die. ![]() The Red Mother is the greatest warrior who ever lived, and her Daughters are echoes of her. The story of Othercide is a bit convoluted, akin to something like the Souls-series, where you’re not entirely sure what’s going on, but you follow close enough to not be left completely in the dark as to what’s going on. With ever-increasing depth and layers of intricate systems, each new run will see you closer and closer to your final goal, the ending of suffering and death! In a first-of-its-kind, as far as I’m aware, developer Lightbulb Crew has successfully blended a complex turn-based strategy, with layers and layers of roguelike progression. ![]() In this brooding world of tactics, you’ll not only need to level-up and strengthen your army of Daughters, but sacrifice them as well for the greater good. With a bold visual style of only black, white, and reds, Othercide achieves a dark and sinister feel with minimal game assets required. It’s time once again to save humanity, and this time you’ll be redeeming it by way of the immortal Daughters of the Red Mother.
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